Case Study

Learn. Find. Arrange.Play

designer.bhaiyya

UI/UX DESIGN SCHOOL

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Designer.bhaiyya

UI/UX DESIGN SCHOOL

designer.bhaiyya

Problem

Statement

• No personalized sport coaches available.

• Lack of infrastructure for the sports enthusiasts.

• Lack of knowledge of physical activity guidelines.

• No digital platforms available for skilled trainers or guides.

• Inability to access mentor's background & experience.

• Gender Inequality in terms of salary.

Possible

Solutions

•A platform where users can discover & book sports venues, classes, and activities or tournaments around them.

• Players can connect with other players and teams to set up matches. •You can watch videos & practice anytime, anywhere at your convenience.

•It would allow the mentors to carefully manage their batches, and players' workload.

DESIGN


PROCESS

DESIGN

STRATEGY

ROLES

1.Discover

2.Define

3.Ideate

4.Design

5.Testing

Affinity Mapping

User personas

Empathy Map

User journey map

HMW

User flow

Card sorting

Information Architecture

Wireframes

Hi-Fi Designes

Prototype

Usability testing

Feedbacks

Reviews

User research

User Interview

Competitive Analysis

General

Tesk

02

Selection of couces

Booking venues and tournaments

Find suitable coach

Get connection with unknown people

Show case your achievement with connected people

Creating a patform where users can discover and book sports venues, classes , and activities or tournaments around them

Business

Goals

01

Easy Booking venues and tournaments

Selection of suitable coach based on availability

Feedback

User friendly

Sucess

Factor

03

Target

User

04

Sports person

Potential students from rural area

School/College Students

Working professionals

DISCOVER


DEFINE


DESIGN

USER

RESEARCH

User research focused on the understanding of the user behaviors, their needs, and their motivations through an interview, observation techniques, task analysis, and other feedback methodologies.


There are two types of research:


Quantitative Research

Qualitative Research

COMPETITIVE

USER

Qualitative

RESEARCH

Quantitative

RESEARCH

ANALYSIS

FLOW

What is your gender?

18 to 20

21 to 25

26 to 30

31+

What is your current status?

Working

Studying

Yes

No

Would you like more support in

terms of finding a local club to join?

Daily

Weekly

Monthly

Yearly

How often do you participate in

sports or physical activity?

Online

Offline

Which mode of training do you prefer?

Cricket

Hockey

Swimming

Basketball

Table tennis

Volleyball

Badminton

Kabbadi

Carrom

Football

Chess

Interested Sports

1-2 Hours

2-3 Hours

3-4 Hours

4+ Hours

How many hours a week, an average, do

you participate in sports or physical activity?

We have created an online form to collect the number of responses from user point of view to find the issue faced by them

We have taken one on one interview with the user to find the difficulties, user behaviour and issues they are facing in building their carrer into sports

User Interview

User Interview questions:

What is your Name?

Currently are you working or studying?

What are your interested sports and why is it?

In what role or position would you like to Play?

Do you have any coach or mentor who guides you?

How often do you participate in sports and physical activities?

How many hours in a week on average do you participate in sports?

Have you ever represented your state/regional/club in sports?

What’s your thoughts on getting knowledge, training, Online or offline?

How can you differentiate the mode of learning between online and offline.

60 % of users are 21-25 years age group categories

we have finalized around 10 sports which are frequently played

Around 42% of users playes once in a week regularly

65% of users spends minimum 1-2 hours for playing

About 75% of users looking for a good club or coach to grow their career

90% of users looking for offline mode

Insights from User Research:

High User Experience

High Features

Low Features

Low User Experience

USER

PERSONA

Mahi Raman

Age: 19

Location: Bengaluru, Karnataka

Occupation: Student

Education: National college Jayadeva, Bangalore
Bachelors in computer application
specialization in data science

Status: Single

Personality

Learn or improve artistic skills

Have leisure time from tiresome work

Connect with people who have same mindset

To pursue passion and make it a side hustle

Learn or improve artistic skills

Have leisure time from tiresome work

Connect with people who have same mindset

To pursue passion and make it a side hustle

It would be great if I get a proper training

I would have played for International level,
If I get a proper coach

I need

I want to be a National Athelete.

I want to represent my county in an international level.

I want to attend classes for 2 sports in one place

To get a on the ground training with personal coach.

Emi option to pay for my personal coach.

Review and feedback section to get the better understanding on the background of the coaches.

WhatsApp

Instagram

Playo

FaceBook

Snapchat

Needs & Expectations

Goals & Motivations

Pain Points

Wants

Apps

Story

Mahi is a 19 years old bright girl who is pursuing her Bachelors in Computer Applications specialization in Data science at National College, Jayadeva, Bangalore. She is an athlete and a tracker. She has been an Asian level athlete since 4 years. She has been into sports since her school time. She had a personal coach named Indu Rani who trained her during her school days. She went for Nationals and State level also. she is very inspired from the famous athlete Hima Das, who is an Indian sprinter from the state of Assam. Her hobbies include playing sports, doing workout, gym, painting and shopping. She workout 6 days in a week for 1.5 - 2 hours on an average. She is very fit, healthy, independent and a bold individual.

JOURNEY

MAP

Attention

Pain Points

Attention

Social media and ads marketing

Refer and earn point

Easy reach to nearby venues and host event

Informative resourses to learn tips and techniques and improve your game

Recommendations based on the activities and interests

Commmunity building and meeting new playpals

Discounts offers,upcoming tournament

Intrest

Single click Signup through mobile, mail and social media

Desire

Easy and multiple payment methods

Offers and referral codes

Flexibility on managing bookings

Identify

Manage booking

Recommendations acoording to location and interest

Get progress report

Stages

Entice

Enter

Engage

Exit/Extend

Searches for platforms to learn & booksports venues

Compare Prices

Read Reviews

Download the app

Login via OTP/mail/social media

Fill the details and sign up

Homepage,offer, explore,veues and upcoming tournament

Choose sports,book Venue and host events

Enroll/pay/subscribe

Complete booking

Get booking details

Write review

Customer journey map represents the whole journey of user Entice to Exit. It illustrates the user flow according to user experience. It shows which things make user happy or frustrated using emotions.

User flow is a process where we define the structure of the process of user navigation though out the app. It takes user from entry point through a set of steps towards a sucessful outcome.

TASK

FLOW

Task flow is a straight forward structure of tasks in one direction. In this user performs whole task in a single flow. It also contain specific task group such as walkthrough, Subscription or other activities.

Login/Signup

Choose your sports

Home

Select category

Booknow

Select payment method

Booking confirmation

Back to home

Choose Courses, Nearest venue, Tournament or Find my Coach

Select a Courses, venue, Tournament or Coach

CARD

SORTING

In this we have organise topics into categories that makes sense for us and it also help us in labelling the groups

INFORMATION

LOW-FIDELITY

HIGH-FIDELITY

USABILITY

ARCHITECTURE

WIRFRAMES

WIRFRAMES

TESTING

Information architecture (IA) focuses on organizing, structuring, and labeling content in an effective and sustainable way. The goal is to help users find information and complete tasks.

Platform

Business Model

Rating on Playstore &Apple store

Cost (Expensive or Affordable)

Live Classes

Content Type

UI

Mode of learning or playing

Gaps to Bridge

Target Audience (Age group)

PC & Mobile

Paid Courses

4.1 * 254

Both

Film, Music, Arts & Sports

Clean and user Friendly

For all age group

Online

Great thumbnails, simple UI, CTA’s

Few choices to explore

PC & Mobile

Paid sports venue, coach

4.5 * 365

Affordable

Sports coach available (Paid)

Sports

Easy and well defined

Adults

Offline

No option for booking cancellation

PC & Mobile

Paid sports venue, coach

4.5 * 2.8k

Affordable

Sports coach available (Paid)

Sports

Simple, elegant and user Friendly

For all age group

Offline

Limited venues for specific sports

App needs a lot of improvement

Mobile

Paid sports venue, coach

3.5 * 55

Affordable

Sports coach available (Paid)

Sports

Need to improve

Kids and adults

Offline

Login options are not flexible

App is only live in 5 major cities

PC & Mobile

Free for everyone

4.9 * 11

Free

Toon Animation

Sports

Interactive and animated but need to improve

Kids

Online

3D Animation

Only for kids

Fewer Choice (only online)

IDEATE

Usability testing refers to evaluating a product or service by testing it with representative users. Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes.

The goal is to identify any usability problems, collect qualitative and quantitative data and determine the participant's satisfaction with the product.


We tested our prototype with 5 diffetent users and it has been done in person

We told user to book a venue or course and go through process the payment gateway and feel the experiance

Booking of venue is easy and simple

Course catogaries are made so that we can easily find our course

We can find the nearby coaches easily by filter

You can add few more sports to it

Task Assigned

Usability Feedback:

They are typically concept sketches, a set of drawings or storyboard, representing the skeleton of the interface. The next level up is a low fidelity wireframe. Low fidelity wireframes include the most basic content (not interactive).


Design statergy

Affinity mapping

User flow

Visual Design

Prototyping

Customer journey map

How might we

Information Architecture

Empathy mapping

User Persona

User Research

Market research

Usability testing

Wireframes

It took

!4

weeks

to complete

Designed

30+

screens

and Enjoyed it!

Designed for

iOS &

Android

both Platforms.

Tools

Used

UX CASE STUDY

SPORTSGURU

One stop solution for learn sports and sports related activities.

About

the Project

A sports app is a great way of pushing information to users – and allowing them to connect with us in turn, whether by buying tickets for events or booking time on the court. Sports is ultimately about people – and apps connect them. The intent of this project is to focus on providing personalized sports coaching to athletes or sports admirers in the solace of their time. We want to give our users a digital platform where they can find experienced sports mentors according to their needs, book offline/online classes, connect with other players and buy tickets for tournaments & events.


EMAPATHY

MAPPING

Says

Does

Thinks

Feels

I want to spend more time for things that I love to do.

I want more free time from my work.

I want to meet people with my interests in Sports.

I want to master new skills and specialise in a creative skill.

I am browsing different courses online & offline.

I need to manage my budget and research about course fee.

I will need to balance both my work and sports.

There are so many new online courses coming up.

Offline classes are better than online classes of Sports.

Online classes are more convenient than offline classes.

Many people are changing careers or having a side hustle by learning skills online.

I will be able to reduce my work stress.

I will finally be able to fulfil my dreams.

I will finally be able to fulfil my dreams.

I will have to set aside a lot of my free time to learn new skills.

In order to get deeper understanding about User Behaviours and decisions, I used Empathy mapping method. An empathy map is a collabrative visualization used to articulate what we know about a particular type of user.

SPORTSGURU

Splash Screen

Walkthrough Screen

Signup/Login

My Account

Home Page

Categories

Payments

Sort/Filter

Mentor Details

Logo

About application

Create a Profile

Categories

Edit my Profile

Nearest Venue

Payment History

Nearby Coach

Name

Search Bar

Payments

Tournament

Payment methods

Duration

Achievements

My achievements

Find my coach

New payment

Fees

Age

Chat

My Courses

Courses

Order History

Date & Time

Academy Location

Contact Details

EMI Options

Calendar

Refer to friend

Your Profile

FAQs

My Wishlist

Settings

My Learnings

Course Progress

Join Live classes

Privacy Policy

Browse Mentor

Terms & Condition

Email/Notification

Points & Badge

Help

Credits

Logout

News & Highlights

Browse a mentor

Login/Signup

Permission to
access Location

Latest offer
& Sale

Upcoming demo
classes

View my
membership

Years of
Experience

Pick Interested
sports

Find Suitable Mentor

Online/Offline

Find Nearest venue